All he can remember is that his name is Daniel, that he lives in Mayfair, and that something or someone is hunting him. On August 19, 1839, a young man awakens in the dark and empty halls of the Prussian Brennenburg Castle with no memory about himself or his past.
In higher difficulties, the monsters will move faster, deal more damage and search for Daniel for longer periods of time. Hiding in dark areas where monsters will not notice Daniel is also effective, but will decrease Daniel's sanity. However, monsters can destroy doors and knock over objects. The player can hinder monsters by closing doors and building barricades from nearby objects. The player can restore Daniel's health by using laudanum found throughout the game. Daniel can withstand only a few attacks from a monster before he dies, which will cause the most recent save of the game to load. Daniel has no means of fighting monsters, so he must either avoid being seen or run away. If a monster sees Daniel, it will chase him until he evades its sight. However, the number of tinderboxes and the amount of oil available are both limited, even more so in higher difficulties. Light sources help restore sanity, and if none are available, Daniel may use tinderboxes to ignite candles and torches or deploy an oil-burning lantern. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy." Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. The game's difficulty level can be adjusted preceding its initiation, but cannot be readjusted once the game has begun. Objects such as doors or levers can be manipulated by using the mouse in a fashion that imitates moving the said object. Smaller items can be stored in an inventory menu, while larger objects can be raised by holding down a mouse button and pushing or pulling the mouse.
The gameplay retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery. The player takes control of Daniel, who must navigate Castle Brennenburg while avoiding various dangers and solving puzzles.
A second sequel, developed by Frictional Games, Amnesia: Rebirth, was announced on 6 March 2020, and was released on 20 October 2020.ĭaniel is chased by a Grunt, one of several monsters encountered in the castle.Īmnesia: The Dark Descent is a first-person adventure game with survival horror elements. It was announced on 23 September 2020 that Amnesia: The Dark Descent would be made open source.
The same collection was released on the Nintendo Switch on 12 September 2019. The Amnesia Collection – which contains The Dark Descent, its Amnesia: Justine expansion and the sequel, A Machine for Pigs – was released for PlayStation 4 on 22 November 2016, and for Xbox One on 28 September 2018.
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In addition, the game's soundtrack is available for purchase and a free content expansion Justine has been released, as well as many fan-made expansions and stories for its unique "Custom Story" game mode. A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available. Originally released independently via online distribution, the game has since been published in retail by 1C Company in Russia and Eastern Europe, as well as THQ in North America. The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews. The game features a protagonist named Daniel exploring a dark and foreboding castle called Brennenburg, while trying to maintain his sanity by avoiding monsters and unsettling events.
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Amnesia: The Dark Descent is a survival horror adventure video game by Frictional Games, released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One.